Welcome to Bear’s Cave of Wonders!

Greetings! My name is Bassem [Bear] Dahdouh the Esports Manager at Esports Arena Las Vegas and a Partnerships Consultant at smash.gg. I’m also a Tournament Organizer for many different events & tournaments including Evo (Evolution Championship Series), GENESIS, CEO (Community Effort Orlando), COMBO BREAKER, DreamHack, GameTyrant, UGC Events, Esports Arena Las Vegas, & more.

For those wondering how to contact me for business inquiries, feel free to contact via Twitter: https://twitter.com/BearUNLV
Email [Esports Arena Las Vegas]

I have been involved with competitive esports events for 5+ years. I started with local tournaments in Las Vegas that ranged from 20 then eventually worked larger events that totaled more than 10,000+ people. My event management work spans with the following fighting game community events such as:


Payout & Percentages for FGC Tournaments

BearUNLV payouts percentage panda global

One of the most common questions I get from new tournament organizers in Smash Bros, Pokken Tournament, and some FGC is “How do I setup payouts? Is there a set %? Everything is different I’m a bit confused.”

First off, a few things to consider:

1. This is my opinion and not the only way to have it setup, but hopefully this helps.

2. Always have your payout procedure & percentages in writing when posting the event to various outlets.

3. Make sure you ensure that 1st place doesn’t get shafted; hard work should be rewarded.

4. The talent pool of a tournament shouldn’t affect your payouts mid tournament, you should set it in advance and prepare for any number of people inbound.

5. If there’s a pot bonus, make sure you indicate how it’s being distributed.

6. If you change anything (which I don’t recommend if you are have a large number of people payed & signed up), make sure you let people know via all means of communication tools you’re equipped with (Facebook, Twitter, YouTube, blog, Vine, Snapchat, or whatever you can use to get the message out there).

Now to my recommendations for percentages based on number of entrants:

Less than 32 players; Top 3
1st 60%
2nd 30%
3rd 10%
[Pretty standard local payout]

33 to 128 players; Top 4
1st 55%
2nd 27%
3rd 13%
4th 5%

129 to 512 players; Top 8
1st 50%
2nd 25%
3rd 12%
4th 7%
5th 2% & 2%
7th 1% & 1%

512+ players; Top 16
1st 50%
2nd 25%
3rd 12%
4th 7%
5th 2% & 2%
7th 1% & 1%
9th venue fee + entry fee (x4)
13th venue fee (x4)
[After taking out the 9th & 13th payouts, divide up the rest of top 8 with remaining funds]

You’re more than welcome to adjust & use whatever payout you choose. I hope this helps people as a blueprint.