Payout & Percentages for FGC Tournaments

BearUNLV payouts percentage panda global

One of the most common questions I get from new tournament organizers in Smash Bros, Pokken Tournament, and some FGC is “How do I setup payouts? Is there a set %? Everything is different I’m a bit confused.”

First off, a few things to consider:

1. This is my opinion and not the only way to have it setup, but hopefully this helps.

2. Always have your payout procedure & percentages in writing when posting the event to various outlets.

3. Make sure you ensure that 1st place doesn’t get shafted; hard work should be rewarded.

4. The talent pool of a tournament shouldn’t affect your payouts mid tournament, you should set it in advance and prepare for any number of people inbound.

5. If there’s a pot bonus, make sure you indicate how it’s being distributed.

6. If you change anything (which I don’t recommend if you are have a large number of people payed & signed up), make sure you let people know via all means of communication tools you’re equipped with (Facebook, Twitter, YouTube, blog, Vine, Snapchat, or whatever you can use to get the message out there).

Now to my recommendations for percentages based on number of entrants:

Less than 32 players; Top 3
1st 60%
2nd 30%
3rd 10%
[Pretty standard local payout]

33 to 128 players; Top 4
1st 55%
2nd 27%
3rd 13%
4th 5%

129 to 512 players; Top 8
1st 50%
2nd 25%
3rd 12%
4th 7%
5th 2% & 2%
7th 1% & 1%

512+ players; Top 16
1st 50%
2nd 25%
3rd 12%
4th 7%
5th 2% & 2%
7th 1% & 1%
9th venue fee + entry fee (x4)
13th venue fee (x4)
[After taking out the 9th & 13th payouts, divide up the rest of top 8 with remaining funds]

You’re more than welcome to adjust & use whatever payout you choose. I hope this helps people as a blueprint.

Best,

Bear

CEO 2016 Smash 4 Wii U Ruleset Graphic

CEO2016_Smash4_Ruleset_Panda-Global-Bear.png

Above is the CEO 2016 Super Smash Bros for Wii U (Smash 4) Ruleset in a nice high resolution image by Panda Global’s KTH.

Check out Keith (Panda Global @PG_KTH here: https://twitter.com/PG_KTH

I asked KTH to make this so that any TO that is in need has a nice easy to read printable ruleset. (Minor changes/edits may happen; if they do I’ll adjust the image accordingly with the help of my trusted graphic designers). Note that CEO, they’re allowing wireless controllers with a strict desync policy to avoid any delays.

This is approved by Alex Jebailey and we appreciate his support. We did this out of courtesy to the Smash 4 scene and wanted to ensure every TO, player, commentator, and spectator has easy access to something visual for the CEO 2016 Ruleset.

I hope this is of use for some people. If you need a high resolution emailed to you, just DM on Twitter and I’ll send it to you.

Be sure to register for CEO 2016! Follow the link below!

http://ceogaming.org/ceo2016register

Best,

Bear

EVO 2016 Smash 4 Wii U Ruleset Graphic [unofficial]

EVO2016_Smash4_Ruleset_Panda-Global-Bear.png

Above is the EVO 2016 Super Smash Bros for Wii U (Smash 4) Ruleset in a nice high resolution image by Panda Global’s KTH & Wolfiisair.

Check out Keith (Panda Global @PG_KTH here: https://twitter.com/PG_KTH

Check out Wolfii (Panda Global) @PG_Wolfiisaur here: https://twitter.com/PG_Wolfiisaur

I asked them to make this so that any TO that is in need to go by the EVO 2016 Smash 4 Ruleset has a nice easy to read printable ruleset. (Minor changes/edits may happen; if they do I’ll adjust the image accordingly with the help of my trusted graphic designers)

This is unofficial we did this out of courtesy to the Smash 4 scene and wanted to ensure every TO, player, commentator, and spectator has easy access to something visual for the EVO 2016 Ruleset.

I hope this is of use for some people. If you need a high resolution emailed to you, just DM on Twitter and I’ll send it to you.

Best,

Bear